umm, gotta make some points here….1)why haven’t they developed subterranean agriculture yet? Hydroponics, square-foot farming, flowerbox gardening, SOMEthing? Self-sustenance should have been job one, starting with year one. And they should have had at least the basics for that built FIRST…. especially if Endtown was a repurposed cold-war era bomb shelter, as I suspect.
2)Why are they sending people topside ON FOOT? That’s suicide… and it’s pointless! A single person can’t have the search range possibly carry back enough resources to make the risk worthwhile. An ordinary pickup truck, rebuilt to run on solar, electric, methane, biodiesel, or whatever phlebotinum fuels the Endtown power plant, would increase their range and the amount they haul back—- and would drastically reduce the amount of time they’re out and exposed.Besides, they HAVE to have both a freight elevator and access to machinery that can be re-purposed into topside vehicles (Endtown wasn’t excavated by hand, obviously, and all the building materials for those houses weren’t hauled down there on mutant backpacks.)
3)Shouldn’t they have an entire network of tunnels as well, rather than just one elevator shaft…. and several emergency escapes, backup caverns, choke points, and fortifications? One entrance/exit= one tombstone for the whole settlement.
umm, gotta make some points here….1)why haven’t they developed subterranean agriculture yet? Hydroponics, square-foot farming, flowerbox gardening, SOMEthing? Self-sustenance should have been job one, starting with year one. And they should have had at least the basics for that built FIRST…. especially if Endtown was a repurposed cold-war era bomb shelter, as I suspect.
2)Why are they sending people topside ON FOOT? That’s suicide… and it’s pointless! A single person can’t have the search range possibly carry back enough resources to make the risk worthwhile. An ordinary pickup truck, rebuilt to run on solar, electric, methane, biodiesel, or whatever phlebotinum fuels the Endtown power plant, would increase their range and the amount they haul back—- and would drastically reduce the amount of time they’re out and exposed.Besides, they HAVE to have both a freight elevator and access to machinery that can be re-purposed into topside vehicles (Endtown wasn’t excavated by hand, obviously, and all the building materials for those houses weren’t hauled down there on mutant backpacks.)
3)Shouldn’t they have an entire network of tunnels as well, rather than just one elevator shaft…. and several emergency escapes, backup caverns, choke points, and fortifications? One entrance/exit= one tombstone for the whole settlement.